Ramblings of an Indie HTML 5 game developer. Having been in software development for a number of years (most recently C#), I've returned back to my love of game development, this time creating HTML5 games using Phaser. From the old Amiga days of developing with AMOS, picking up HTML5 gaming feels like riding a bike.
With the release of Unreal Engine 4 as a free development tool and the release of Unity 5, it seemed a good time to checkout both Unity 5 and UE4 as a comparison, using the #30DayDev process. #30DayDev is a … Continue reading →