Ramblings of an Indie HTML 5 game developer. Having been in software development for a number of years (most recently C#), I've returned back to my love of game development, this time creating HTML5 games using Phaser. From the old Amiga days of developing with AMOS, picking up HTML5 gaming feels like riding a bike.
It’s time to be honest with myself around #30daydev. In the 30 day timescales set, Rotate Space came and went, and no matter what I thought, I couldn’t find enough to do in the timescale. One of the main thoughts … Continue reading →