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What have I posted lately?
- Unity #30DayDev – So much to learn… April 13, 2015
- Rotate Space – #30daydev – Fail? March 16, 2015
- #30daydev – Rotate Space? Or is it? January 15, 2015
- Rotate Space #30daydev – Intermission level January 2, 2015
- Rotate Space – Days just blur now… December 26, 2014
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Monthly Archives: January 2015
#30daydev – Rotate Space? Or is it?
Change of name Rotate Space was always going to be a working title, but I couldn’t think of anything decent so it’s been like that from day one. Finally, I settled on… Space Runner. Power ups Rather than just depleting … Continue reading
Posted in #30daydev, Game Design, JavaScript, Phaser
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Rotate Space #30daydev – Intermission level
Adding a bit of variety In between each level now, there is a new intermission level, where you have to avoid the incoming asteroids. Fire doesn’t work, and eventually, you will be destroyed. However, as it’s a bonus round, it … Continue reading
Posted in #30daydev, HTML5 Game, JavaScript, Phaser
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