Monthly Archives: December 2014

Rotate Space – Days just blur now…

I’ve actually gone off on a tangent now and done so much work around Rotate Space instead of keeping the blog up to date. Since the last entry I’ve done the following… Added a basic title page and start process … Continue reading

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Rotate Space – #30daydev day 3 & 4

I’ve not been able to do as much on Rotate Space as I’d like to, but the last couple of days, I’ve tackled the baddies, collisions between the baddies and bullets, the score info and added an energy bar to … Continue reading

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Rotate Space – #30daydev. Day 2

Adding the Starfield I wanted to see if it was possible to get a realistic zooming starfield effect using Phaser that didn’t cause any lag issues. It seems to be only 2 ways of doing it that spring to mind. … Continue reading

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