Ramblings of an Indie HTML 5 game developer. Having been in software development for a number of years (most recently C#), I've returned back to my love of game development, this time creating HTML5 games using Phaser. From the old Amiga days of developing with AMOS, picking up HTML5 gaming feels like riding a bike.
I’ve not blogged for the whole of February, on account of trying to get my latest HTML 5 game finished. So, announcing… TileDriver Based on the old trusted sliding puzzle, I wanted something that would be quick to implement as … Continue reading →