Category Archives: Game Design

Rotate Space – #30daydev – Fail?

It’s time to be honest with myself around #30daydev. In the 30 day timescales set, Rotate Space came and went, and no matter what I thought, I couldn’t find enough to do in the timescale. One of the main thoughts … Continue reading

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#30daydev – Rotate Space? Or is it?

Change of name Rotate Space was always going to be a working title, but I couldn’t think of anything decent so it’s been like that from day one. Finally, I settled on… Space Runner. Power ups Rather than just depleting … Continue reading

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Rotate Space – #30daydev day 3 & 4

I’ve not been able to do as much on Rotate Space as I’d like to, but the last couple of days, I’ve tackled the baddies, collisions between the baddies and bullets, the score info and added an energy bar to … Continue reading

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Rotate Space – #30daydev. Day 2

Adding the Starfield I wanted to see if it was possible to get a realistic zooming starfield effect using Phaser that didn’t cause any lag issues. It seems to be only 2 ways of doing it that spring to mind. … Continue reading

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30 day game dev

Having done HTML game development for a while, I’ve built up a few decent contacts via Twitter and am amazed at the number of game dev jams that go on, from #indiesvspewdiepie through to 1 game a month #1GAM, though … Continue reading

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Latest HTML 5 game – TileDriver

I’ve not blogged for the whole of February, on account of trying to get my latest HTML 5 game finished. So, announcing… TileDriver Based on the old trusted sliding puzzle, I wanted something that would be quick to implement as … Continue reading

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Canvas UI Interface

Now that Toobz is more or less complete (just the levels to finish), I thought it was about time to start on the next project. There’s so many ideas at the moment it’s difficult to know which to start. Actually,one … Continue reading

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