With the release of Unreal Engine 4 as a free development tool and the release of Unity 5, it seemed a good time to checkout both Unity 5 and UE4 as a comparison, using the #30DayDev process.
#30DayDev is a good way of setting yourself a time limit to see what can be achieved in the timescales and it gives a good indication as to how easy/difficult these environments are to develop with.
During the last 30 days, I set a goal of creating something tangible whilst studying Unity 5. Having enrolled on a Udemy course to follow at my own speed, I was impatient to implement what I was learning. So, as it’s quite simple, I decided to write an Arkanoid type game. Using an existing game is a great way as it gives you something to compare against to see how your progress is going. #30DayDev does not necessarily mean 30 consecutive days, but in this instance that’s exactly what I set. 30 days since I started looking at Unity in anger, this is where I am. Some days I managed a few hours of dev, and some days, nothing. But nonetheless, a fixed deadline day focuses your mind.